Chapter 7

Basing

This section covers rules about basing.

Bases may be built in segments of open area or map-provided buildings that you own the doors to.

As a hobo you may base on the sidewalk and street as long as it isn’t prop blocking a walkway, blocking someone’s defense, or asked to be removed by a staff member.

Hobos may not own doors, although the Hobo King may own doors.

Subsections of Basing

Keypads/Buttons

Additional rules covering keypads are:

  • The minimum keypad time is 3 seconds.
  • You may not have a delay on keypads.
  • All fading doors used for raid defense must have a visible keypad/button.
  • You may not have fake keypads.
  • You may not have a keypad/fading door you have to crack multiple times to enter.

These rules does not apply to fading doors and keypads not used for base defense.

KOS Signs

Additional rules that cover KOS signs are:

  • You can not have a KOS line extend into the street.
  • All KOS signs must specify a location or have a line (for example: “KOS past line” or “KOS past this sign”)
  • KOS signs must be easily distinguishable from the area behind it, via color, and size.
  • KOS signs must be right over/next to the entrance of the restricted area.
  • You can’t have a loitering sign. If someone is lurking around your base, warn them to leave.
  • You are allowed to have a “will pursue” sign but you are only allowed to pursue them if they are visible from the entrance of your base.
  • You can not use a KOS sign and a building sign at the same time.
  • KOS signs can be no smaller than 30pt Font Size and must be clearly visible.

Megabasing

A megabase is the owning of multiple properties or a secluded area put all together to make a base.

You must own all the doors in that area you have blocked off and must have a minimum of three people basing there.

Secluded areas can count for things such as, blocking off a whole part of the map and/or taking up an obnoxious amount of “free space” (non-building properties, ocean, multiple tunnels or the skybox)

(If you are confused if your base counts as a megabase, ask a staff member)

An example of how buildings work in relation to the rules: Classification of buildings Classification of buildings

Examples of taking up excessive areas of the map: Examples of taking up excessive areas of the map Examples of taking up excessive areas of the map

Examples of how connected properties work: Examples of how connected properties work Examples of how connected properties work

Subsections of Megabasing

More Examples

You may use only 2 fading doors to protect your base

You may have a maximum of 2 fading doors from your entrance to the interior of your base. You may additionally use fading doors as shooting windows, these do not count towards the two.

You may use additional even more fading doors for other purposes (eg. transferring valuables)

Do not make a maze base

You base may not contain more than one turn diverging from your entrance.

An example of a maze base is: An example image of what is a maze base An example image of what is a maze base

This does not constitute a maze base as it obeys the one turn rule: An example image of what is not a maze base An example image of what is not a maze base

Do not make a zigzag base

You base may not contain more than six strafe props impeding the player from walking in one direction. Your strafe props may also not be pixel perfect.

An example of a maze base is shown here: An example image of what is a zigzag base An example image of what is a zigzag base

This does not constitute a maze base as it obeys the one turn rule: An example image of what is not a zigzag base An example image of what is not a zigzag base

You may not use environmental factors for base defence

You may not use the elements of map beyond normal structures that increase raiding difficulty.

Examples of this include but are not limited to:

  • Fire damage
  • Forcing players to swim while raiding
  • Applying velocity to the player with map elements (eg. water)
  • Dropping players for failing a jump
  • Closing doors though automated/timed means

If someone is past your first fading door without permission, you are allowed to kill them.

You are allowed to kill someone if they get past your first fading door without your permission as this qualifies as raiding, regardless if you have a KOS sign or not.

Extra information

  • Your fading door must be normally closed and visible.
  • This does not exclude if they are trying to keypad crack/lockpick your first door, you can also kill them for that.

Do not use any pixel-perfect gaps as a defense.

While you are allowed to have somewhat tight spaces, they can’t make it impossible for the raider to move only one direction and barely fit into it. You must give them wiggle room.

Examples of this include, but are not limited to:

  • A head hitter base. A raid entrance that does not allow the player to jump at all and the roof is basically right above them.
  • A raid entrance that is barely any wider than the player making it super hard to even fit in the first place.

You may not FDA (Fading Door Abuse).

You are not allowed to activate fading doors in anyway that gives you a advantage over a raider.

Examples of this include, but are not limited to:

  • Using an E2 that automatically opens your fading doors instead of your keypads while a person is raiding
  • Closing your fading door after someone breaks through it
  • Using fading doors that alternates when one is opened in someway

Examples of this do NOT include:

  • Using fading doors that are not used for typical base defense that would otherwise be considered FDA
  • Using fading doors to control the jail in the PD
  • Killing someone who got stuck in a fading door
  • Opening a fading door to shoot someone

You are not allowed to use unfrozen props as a base defense.

You are not allowed to have props that are unfrozen and force the raider to push through or use a gravity gun to get through them.

Examples of this include, but are not limited to:

  • An unfrozen prop that dangles from the roof forcing a raider to swing it.
  • An unfrozen strafe prop that forces the player to push through it.
  • An unfrozen prop on the ground that forces the player to push it down to walk over it.

The person that owns the front doors of a building owns the entire building.

The person that owns the front doors of a building owns the entire building and is therefore entitled to all doors within the building.

If a building has no readily apparent front doors, the owner of any interior doors has the claim to the ownership of the base.

In the event that multiple people own interior doors, the person owning the highest amount of doors that are accessable without opening any further doors owns the base.

You may not build in spawn tunnels.

You can not build in spawn itself or spawn tunnels, including the ends of them. Basing in the spawn buildings is fine.

No crouch bases.

No crouch bases. A crouch base is a base that a player is required to crouch to be able to raid. (This includes crouch jumping)

Examples of this include (but are not limited to):

  • Bases that require you to crouch jump
  • Bases that require you to crouch to enter
  • Bases that require you to crouch to crack keypads

Your shooting windows must be adequately sized and positioned.

All shooting gaps MUST be no smaller than two cubes (models/hunter/blocks/cube025x025x025.mdl) high. Additionally, fading doors may be employed for shooting windows

You may not build a blackout base.

“Blackout” bases are bases designed to impair the depth perception of raiders.

Examples of this include (but are not limited to):

  • Pure white
  • Pure black
  • Any non-shaded props that are of a pure color
  • Any base that is reasonably determined to be designed to impair depth perception

Your base must properly expose defenders.

You must be able to be shot as the defender.

Additionally, the only blockage you may have between you and a raider is your entrance and shooting window.

You may not build a surf base.

You may not build a base that requires the player to “surf” to progress.

You may not use an E2 or other means to provide an unnatural advantage.

You may not use an E2 or other means to provide an advantage.

Examples of this include:

  • Strobe / quickly changing colors to disorient.
  • Excessively disorienting materials
  • Cloak bases
  • Changing entity color/texture
  • Changing player color/texture during raids

This rule does not include alarms

You may not use invisible props for defense.

Invisible props of any kind are not allowed to be used for your base entrance.

Props must be fully visible without having to use any tricks to find them.

You may not build excessively long bases.

Your entrance MUST stay within the boundaries of your property or the general area of it. Your entrance must also be reasonably long.

This is an example of a base that fully breaks the rule. The entrance is outside the property and does not stay in the general area of it: An example image of what violates the rule An example image of what violates the rule

This is an example of an entrance, although inside the property, is still too long of an entrance: Another example image of what violates the rule Another example image of what violates the rule

This is an example of an entrance, which is technically outside the property, but stays in the general area of it while also being short: Another example image of what does not violate the rule Another example image of what does not violate the rule

You may not use no-collided props for the purposes of base defence.

You may not use no-collided props to shield yourself against gunfire from active raids.

You MAY use no-collided props to shield yourself against gunfire that is not a part of entering a base. (Ex. A gun dealer using no-collides to stop gunfire from his clients)