Subsections of General
Use common sense
Common sense can apply to clearly disruptive and negative behavior that is not necessarily covered by the rules.
As common sense can be subjective, this rule should generally be reserved for small things and otherwise defer to the rule of Prevailing Interpretation.
Do not RDM
RDM is constituted by killing players in a way that the rules do not permit.
Examples of RDM include (but are not limited to):
- Killing players for micspamming
- Killing players for being “annoying”
- Killing players for “pulling out a gun”
- Killing players for insulting you
- Killing players for holding out restraints (provided no attempt was made)
- Killing players for pointing guns at you
- Killing players for following you
Examples of RDM do NOT include:
- Killing players for raiding
- Killing players for tasing you
- Killing players after hearing an audible restraint noise
- Killing players for inflicting damage on you
Do not verbally harass people
Verbal Harassment is constituted by actions that are intentionally meant to cause emotional or psychological harm. Examples include (but are not limited to):
- Repeated name calling
- Insults
- Personal attacks
- Doxxing
- Use of targeted slurs
Note:
Occasional name-calling or insults do not nessisarily constitute verbal harrassment if they are not repeated or exceptionally severe.
Do not abuse props/entities
Abusing props/entites involves any use of props or entities to:
- Harm players
- Push players (incl. yourself)
- Access areas that are otherwise unaccessable to you. Examples of this include (but are not limited to):
- Climbing (does not apply to structures for your own base)
- Clipping (using seats or other means to access areas that are inaccessable)
- Block access to areas of the map that are not parts of rules-compliant base
- Build in spawn tunnels (at all)
- Block cameras
- Place cameras in players bases
- Place props in players bases
- Crashing the server or otherwise intentionally degrading server performance.
- Disrupting players in ways that are not permitted by any rules. Examples of this include (but are not limited to):
- Screen shaking
- Bright lights
- Strobe lights
- Loud noises
- Placing props/entities outside of players bases for the purposes of annoyance/disruption
- Intentionally or carelessly causing FPS drops
Do not harass people in-game
In-game harassment is constituted by repeatedly targeting specific players or specific groups of players with RP actions or rule violations.
Harassment does not extend to RP actions that permit widespread action. Examples of this are (but are not limited to):
- Repeatedly killing a player during a terror
- Killing a group of players during a raid (if the raid was itself not an instance of harassment)
Groups of players may include groups of player with a common attribute, such as:
- New players
- Younger players
- Players on a specific job/custom class
Examples include (but are not limited to):
- Repeatedly raiding someone’s base
- Repeatedly RDMing someone
- Repeatedly mugging someone
- Repeatedly kidnapping new players
Do not spam chat
Spamming chat is consituted by spamming messages that appear to players, this includes:
- Adverts
- Proximity chat
- OOC
- Yells
- Broadcast
- PMs
- Admin Chat (asay or otherwise)
- ANY other avenue that a message may appear to players in the chat window
Do not use cheats/exploits
Using cheats or exploits shall be constituted by the use of ANY tool or feature to perform actions that are not intended to be possible.
A program is defined as an executable, Lua script, binary module, or Lua module.
Examples of this include (but are not limited to):
- ANY PROGRAM which provides an advantage or otherwise grants features not accessable to other players
- ANY PROGRAM which is used to modify or interfere with files transmitted to the client. This does not include tools which archive these files (e.g. Scripthook)
- ANY PROGRAM which is used to interfere with the execution environment or behavior of Lua code on the client.
- ANY PROGRAM which is used to interfere with the communication between the client and server (e.g. netmessages, usermessages, concommands)
Macros are an exception to these rules if they are not used against the server (eg. lagging or causing disruptive behavior)
Exceptions may be granted on a case-by-case, person-by-person basis by the owner of the server.
Do not display offensive/explicit images
Your sprays may not contain prohibited imagery.
You may also not use any other means to display prohibited imagery (e.g. ANY form of tracing, pixel art, representation with props, EGP, Screens, or ANY OTHER METHOD)
Examples of prohibited imagery include (but are not limited to):
- Gore
- Porn
- Cropped porn
- Nudity
- Offensive imagery
Do not scam anyone
You may not mislead, misrepresent, or otherwise deceive players into performing actions with the result or goal of gaining anything of value.
Examples of this include (but are not limited to):
- Not completing agreed-upon transactions.
- Misrepresenting the odds of gambling machines
- Intentionally creating gambling machines that artifically bias the game against the player (natural differences inherent in games do not violate this)
Any scam involving transactions of real money shall result in a permanent ban.
Do not abuse addons/mechanics
Do not abuse addons or mechanics to provide unintended advantages or to be disruptive.
Examples of this include (but are not limited to):
- Blending/Making props invisible
- Using disruptive/glitched textures
- An example would be using a texture on a rope that can be seen throughout the whole map
- Randomly tasing people
If you are unsure what counts as an unfair mechanic ask a staff member.
Do not buy/sell items for real money
You may not buy or sell on-server items for real money. All purchases must be made through the server store. (exceptions may be made by server owner)
You may exchange credits for on-server items between people.
Prevailing Interpretation
Rules may not explicitly reflect all possible situations most rules will require interpretation to adequately cover all situations.
Not all interpretations are equal and as such the Prevailing Interpretation (the interpretation that should be considered for enforcement) shall be issued by (in descending precedence):
- Head of Rules Committee
- Management
- Joint decision by Rules Committee
- Individual Rules Committee members
- Staff Members (with precedence for higher ranks)
Examples:
- An admins’s interpretation overrules a moderator’s interpretation
- A Joint decision by the Rules Committee overules a single rules committee members interpretation.
- A Rules Committee member’s interpretation overrules an admin’s interpretation
- A Head of Rules Committee member’s interpretation overrules all other interpretations.