Chapter 3

NLR & RP Interaction

This chapter covers rules governing NLR and RP interaction.

RP Actions cover anything that involve what a job is permitted to do. Examples include (but are not limited to):

  • Raids
  • Muggings
  • Basing
  • Making drugs
  • Kidnaps
  • Theft
  • Shooting
  • Tasing
  • Mayor/PD actions (Arrests, /warrant, /wanted, /broadcast, ect)
  • Terrors
  • Adverts
  • Non-OOC chat
  • Voice Chat

RP Interactions cover all RP Actions that are between 2 or more players.

You MAY NOT have RP interactions with someone who has as building sign up.

You MAY NOT have RP interactions with someone if you have a building sign up.

Subsections of NLR & RP Interaction

NLR

NLR or New Life Rule specifies that any and all information of RP interactions covered by NLR do not persist across lives.

RP Interactions covered by NLR are:

  • ALL Raids
  • Muggings
  • Kidnaps
  • Counters to any of the above

Examples of violating NLR include (but are not limited to):

  • Returning to a raid after you have died as part of it
  • Killing a mugger AFTER you have died as part of a mugging
  • Killing a kidnapper after you have died as part of a kidnapping

Getting revenge on a player for an RP action (e.g. kidnapping your kidnapper) IS NOT a violation of NLR.

Additionally, the completion of an RP action, it should generally be considered “new life”.

Examples of this are:

  • Serving a full jail time (you cannot kill the person who arrested you)

Cooldowns

Cooldowns apply to specific RP interactions and dictate how often the specific action may be performed.

Action Cooldown
Mug 5 minutes
Raid 5 minutes
Raid (same base) 10 minutes
PD Raid 10 minutes
Bank Raid 10 minutes
Terror 10 minutes
Kidnapping 10 minutes

FailRP

FailRP is defined as using meta means to interfere with an RP interaction.

Examples of this include (but are not limited to):

  • Using kill to avoid RP interactions (kidnaps, mugs, ect)
  • Using keypad codes obtained through meta means to raid bases
  • Using information from the tab menu for RP means
  • Basing an RP action off a player’s job
  • Acting on information you did not witness or have access to through RP means

Kidnapping

Additional rules covering kidnaps include:

  • You can only hold a captive for up to 10 minutes before they must either be killed or released.
  • The max ransom for a captive is $50,000.
  • If you can audibly hear the restraint noise, that is considered a kidnap attempt and you are allowed to kill them.
  • You may counter a kidnap regardless if the kidnapped player is a member of your party. (This does not include PD arrests)

Mugging

Additional rules covering muggings are:

  • You can mug every 5 minutes
  • The max you can mug for is $50,000
  • You must advert mug with a time of at least 10 seconds
  • If you want to restrict someone during a mug, you must add it in the advert. (Ex. Must have KOS if moving or KOS if gun out)
  • The person who you are mugging must be standing still and if possible, shouldn’t be going against your restrictions in your advert before the mug.
  • You must inform the player they are being mugged through proximity text chat or voice chat
  • You may not mug someone who is in violation of your restrictions and then immediately kill them

Terror

To start a terror, use the !terror command.

Additional rules covering terrors include:

  • You may only terror for 10 minutes or until you die.
  • You may not terror from building/base at all.
  • You may kill people in buildings if they are in plain view from outside (eg. windows/open doors) but you may not enter.
  • You may optionally kill people during terror.

Rivals

Rivals may KOS their rivals.

Unless otherwise specified, these are reversable. (ex. Bloodz may kill Cripz and vice versa)

Job Rival Job
Cripz Bloodz
Italian Mafia Russian Mafia
Spider Man Venom
Luke Skywalker Darth Vader
Batman Joker