NLR
NLR or New Life Rule specifies that any and all information of RP interactions covered by NLR do not persist across lives.
RP Interactions covered by NLR are:
- ALL Raids
- Muggings
- Kidnaps
- Counters to any of the above
Examples of violating NLR include (but are not limited to):
- Returning to a raid after you have died as part of it
- Killing a mugger AFTER you have died as part of a mugging
- Killing a kidnapper after you have died as part of a kidnapping
Getting revenge on a player for an RP action (e.g. kidnapping your kidnapper) IS NOT a violation of NLR.
Additionally, the completion of an RP action, it should generally be considered “new life”.
Examples of this are:
- Serving a full jail time (you cannot kill the person who arrested you)
FailRP
FailRP is defined as using meta means to interfere with an RP interaction.
Examples of this include (but are not limited to):
- Using
kill to avoid RP interactions (kidnaps, mugs, ect)
- Using keypad codes obtained through meta means to raid bases
- Using information from the tab menu for RP means
- Basing an RP action off a player’s job
- Acting on information you did not witness or have access to through RP means
Terror
To start a terror, use the !terror command.
Additional rules covering terrors include:
- You may only terror for 10 minutes or until you die.
- You may not terror from building/base at all.
- You may kill people in buildings if they are in plain view from outside (eg. windows/open doors) but you may not enter.
- You may optionally kill people during terror.
Rivals
Rivals may KOS their rivals.
Unless otherwise specified, these are reversable. (ex. Bloodz may kill Cripz and vice versa)
| Job |
Rival Job |
| Cripz |
Bloodz |
| Italian Mafia |
Russian Mafia |
| Spider Man |
Venom |
| Luke Skywalker |
Darth Vader |
| Batman |
Joker |